The Division 2: Pre-production and exploration concept art
One of the very first concept art done on the project. Mood/exploration concept done to set the tone and color palettes used for the new location.
Mood concept done to explore new weather conditions as summer storms
Mood/exploration concept done to set the narrative tone for the game.
Environment concept for a save house
Environment concept art done to explore the look of some specific streets in Washington DC
Environment concept art done to explore the look of some specific locations in Washington DC at its level of abandonment.
These are some of work I did during the pre-production while I was still working in house at Ubisoft.
Most of them are part of a general exploration to set the tone and mood for the game. Exploring what would mean visually the change of location and season, going from winter to summer and from NT to Washington DC, for the game´s mood.
They are a couple of more specific environment concept art in there as well.