The Division 2: Pre-production and exploration concept art

Miguel iglesias mi exploration hunter

One of the very first concept art done on the project. Mood/exploration concept done to set the tone and color palettes used for the new location.

Miguel iglesias mi bigstormrain exploration hunter

Mood concept done to explore new weather conditions as summer storms

Miguel iglesias mi wip exploration hunter2

Mood/exploration concept done to set the narrative tone for the game.

Miguel iglesias mi safehouses exploration1 2

Environment concept for a save house

Miguel iglesias mi kombiome downtownresidential

Environment concept art done to explore the look of some specific streets in Washington DC

Miguel iglesias mi safehouses exterior exploration1

Environment concept art done to explore the look of some specific locations in Washington DC at its level of abandonment.

These are some of work I did during the pre-production while I was still working in house at Ubisoft.
Most of them are part of a general exploration to set the tone and mood for the game. Exploring what would mean visually the change of location and season, going from winter to summer and from NT to Washington DC, for the game´s mood.
They are a couple of more specific environment concept art in there as well.